Wednesday, December 07, 2005
Not Quite Idle
Well, since the last few posts, I haven't been completely idle. I've been (from time to time) researching possible solutions to the distortions in a lot of the Mega Man 6 music. This has been complicated by the fact that I'm not that good at math (at least not anything at or above calculus). Right now I have some ideas that sound promising, but I'll have to try them before I post about them.