No, no lengthy post, today; just some other stuff for you do read (and you should read them). From least to most specific:
Threading 3D Game Engine Basics
Real-World Case Studies: Threading Games for High Performance on Intel Processors
Multi-threaded Rendering and Physics Simulation
Designing and Building Parallel Programs
Also, got some interesting stuff going on with me, BZ, and multithreading, but I don't have time to go into that right now.